Warp 12 is a double-twelve domino variant dressed in starship ops jargon: tiles are navigational coordinates, the center double is Spacedock, and every captain builds a warp trail into the void.
Match pips to chart routes on your trail, the communal Neutral Zone, or a rival's line when their distress beacon is down. Doubles trigger red alert. Optional house rules add Drop to Impulse; optional modules add subspace fractures, All Stop! drama, and Q-Continuum chaos. Play a quick first-out sprint or a full penalty campaign across thirteen spacedock rounds.
Chart the sector. Empty your hand. Win the campaign.